Analisis Minat Belajar Siswa dilihat dari Dampak Penggunaan Game Online
Abstract
This study aims to determine interest in learning as a result of using online games. This research is a descriptive qualitative research. The data in this research are; 1) person (people), namely grade VI students of SD 5 Gondangmanis; 2) paper (paper), namely data derived from questionnaires, interviews, and observations; and 3) place, namely the place where activities related to this research took place, namely at SD 5 Gondangmanis. Data collection techniques in this study were interviews with research instruments in the form of interview guidelines, questionnaires with research instruments in the form of questionnaire guidelines, observation with research instruments in the form of observation guidelines. Data analysis in this study includes data collection, data reduction, data display, and drawing conclusions. The results of the study show that children's learning interest depends on the category of children in the intensity of time they play online games. Children with high time intensity and who are addicted to online games have low interest in learning and children who have low intensity time playing online games and receive supervision, attention and direction from parents have good interest in learning.
References
Affandi. 2013. Pengaruh Game Online Terhadap Tingkat Efektivitas Komunikasi Interpersonal Pada Kalangan Pelajar Kelas 5 SDN 009 Samarinda. Journal Ilmu Komunikasi, 1 (4): 177-187.
Akmarina. 2016. Pengaruh Bermain Game Online Terhadap Efektifitas Berkomunikasi dalam Keluarga Di Kelurahan Swarga Bara Kota Sangatta Kab. Kutai Timur. Journal Ilmu Komunikasi, 4 (1): 189-199.
Alifian, N, & Yulia. 2019. Analisis Penggunaan Gadget Terhadap Pola Komunikasi Keluarga. Faletehan Health Journal, 6 (2): 51-55.
Ariantoro, T.R. 2016. Dampak Game Online terhadap Prestasi Belajar Pelajar. Jutim. 1 (1): 45-50.
Djaali. 2014. Psikologi Pendidikan. Jakarta. Bumi Aksara.
Friantini & Winata. 2019. Analisis Minat Belajar pada Pembelajaran Matematika. Jurnal Pendidikan Matematika Indonesia. 4 (1): 6-11.
Hidayat, P. W. & Djamilah. 2018. Analisis Kemampuan Berpikir Kreatif dan Minat Belajar Siswa dalam Mengerjakan Soal Open Ended dengan Pendekatan CTL. Pythagoras: Jurnal Pendidikan Matematika, 13(1)
Jannah. 2015. Pengaruh Adiktif Game Online terhadap Prestasi Belajar Siswa Kelas X SMAN 1 Cileungsui. Research and Development Journal of Education. 2 (1): 41-52.
Johan, R. S. 2019. Pengaruh Game Online terhadap Minat untuk Belajar Peserta Didik Kelas X di MA Al Hidayah Depok. Research and Development Journal of Education. 5 (2): 12-25.
Novitasari & Khotimah. 2016. Dampak Penggunaan Gadget terhadap Interaksi Sosial Anak Usia 5-6 Tahun. Jurnal PAUD Teratai, 5 (3): 182-186.
Nuzuli. 2020. Faktor Yang Memengaruhi Efektivitas Komunikasi Antar Pemain Game Online PUBG. Jurnal Komunikasi Global, 9 (1): 20-41.
Pebriana. 2017. Analisis Penggunaan Gadget Terhadap Kemampuan Interasi Sosial pada Anak Usia Dini. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 1 (1) 1-11.
Pratiwi I. A., dkk. 2020. Identification of Nomophobia in Primary School Age Children and its Consequences for Friendly Character Behavior. ICONECT, 2 (22): 1-11.
Samuel. 2010. Pengaruh Kebiasaan Game Online terhadap Prestasi Belajar Siswa. Jurnal Kependidikan. 2 (1): 45-51.
Slameto. 2010. Belajar & Faktor-faktor yang Mempengaruhi. Jakarta: Rineka Cipta.
Syahran. 2015. Ketergantungan Game Online dan Penanganannya. Jurnal Psikologi & Konseling, 1 (1): 84–92.
Utami. 2020. Sosialisasi Dampak Game Online terhadap Anak-anak. Jurnal Masyarakat Berdaya dan Inovasi. 1 (2): 69-73.
Witarsa, et al .2018. Pengaruh Penggunaan Gadget Terhadap Kemampuan Interaksi Sosial Siswa Sekolah Dasar. PEDAGOGIK 6 (1): 9-20.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
LETTER OF ORIGINALITY AND COPYRIGHT TRANSFER AGREEMENT
As an author of Dawuh Guru: Jurnal Pendidikan Guru MI/SD of PGMI Department of Tarbiyah Faculty, Institut Pesantren Mathali’ul Falah and Perkumpulan Dosen PGMI Indonesia, I, who sign below:
Declare that:
- My paper is authentic; my own writing and it has not been published/proposed in any other journals or publications.
- My paper is not plagiarism but my original idea/research.
- My paper is not written by other help, except by the Board of Editors and Reviewers recommendation who have been chosen by this journal.
- In my paper, there are no other writings or opinions except those referred to in the bibliography and relevant to the rule of writing in this journal.
- I do the transfer copyright of this paper to Dawuh Guru: Jurnal Pendidikan Guru MI.
- I make this assignment surely. If there are distortions and untruths in this assignment, later, I will take responsibility as the current law.
This work is licensed under Creative Commons Attribution-ShareAlike 4.0 International License.